However, by that point, the Game Boy Advance had been released and was significantly more capable than its predecessor, so the project was re-targeted. John Carmack and Activision suggested that they instead develop a port of Commander Keen for the system, which proved successful enough to earn them the contract they originally desired.
Palmer Productions won the license to create Doom for the Game Boy Advance after approaching id Software with a tech demo on the Game Boy Color. A screenshot from the GBA version of Doomĭavid A.