Doom gameboy advance rom

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However, by that point, the Game Boy Advance had been released and was significantly more capable than its predecessor, so the project was re-targeted. John Carmack and Activision suggested that they instead develop a port of Commander Keen for the system, which proved successful enough to earn them the contract they originally desired.

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Palmer Productions won the license to create Doom for the Game Boy Advance after approaching id Software with a tech demo on the Game Boy Color. A screenshot from the GBA version of Doomĭavid A.